tag:blogger.com,1999:blog-63833996523056378602024-03-19T22:53:55.751+11:00Top Dog GamingPuddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-6383399652305637860.post-33545980829185803072018-05-19T10:48:00.002+10:002018-05-19T10:56:04.135+10:00Oi Reg! The Australian Political SimulatorOi Reg! came about when I ran into <a href="https://seadracula.wordpress.com/">Sea Dracula</a> and liked the idea, but wasn't so sure about the whole competitive dance-off rule mechanic. Anyway, it got me thinking about making a game with a similar theme, only set in parliament rather than a courtroom. Since Australian politics is notoriously volatile. Well, it was in the glory days of the late 80s and early 90s when the politicians more closely resembled stereotypical Aussies, and the PM held several beer drinking records.<br />
To recapture those glorious days, Oi Reg is set in a fictionalised version of Australia.<br />
<br />
<blockquote class="tr_bq">
<div style="text-align: center;">
<span style="font-family: "cambria"; font-size: 24pt; font-weight: 700; text-decoration: underline; white-space: pre-wrap;">OI REG! </span></div>
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 12pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br />
<div style="text-align: center;">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 12pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 12pt;">THE CAMBIMBI PARLIAMENT SIMULATOR</span></span></div>
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 12pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">
</span><span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: center;">
<span style="font-size: 11pt;">So there’s this town in Australia called Cambimbi, right. And here’s the thing, for some insane reason it’s also its own country and not part of Australia. So it has its own parliament. Which is even madder than the ACTUAL Australian parliament. </span></div>
</span><span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: center;">
<span style="font-size: 11pt;">You’re politicians in the Cambimbi Parliament. Don’t worry if you know nothing about Australian politics, it’s basically like feeding time at the zoo meets prejudice. Cambimbi politics is worse because EVERYONE is an awful stereotypical Australian. Just imaging Crocodile Dundee in a really shoddy suit he bought at K-Mart, on special, twenty years ago, shouting at the top of his lungs about boat people. You get the idea.</span></div>
</span><b style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; caret-color: rgb(0, 0, 0); color: black; font-family: -webkit-standard; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: auto; text-align: start; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;"><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></b><span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stuff you need:</span></blockquote>
<blockquote class="tr_bq">
<ul>
<li><span style="font-family: cambria; font-size: 11pt; white-space: pre-wrap;">Some paper and pencils</span></li>
<li><span style="font-family: cambria; font-size: 11pt; white-space: pre-wrap;">Several packs of Tim Tams (Australia’s finest chocolate coated biscuit. They come in packs of EXACTLY eleven. And they are the bomb.)</span></li>
<li><span style="font-family: cambria; font-size: 11pt; white-space: pre-wrap;">A bag of Allen’s Snakes (these are sort of gummi snake things made by Allen’s and commemorate a range of Australian things which will kill you)</span></li>
<li><span style="font-family: cambria; font-size: 11pt; white-space: pre-wrap;">A name plate with ‘Reg’ written on it</span></li>
<li><span style="font-family: cambria; font-size: 11pt; white-space: pre-wrap;">A bunch of gallahs you can persuade to play this ludicrous excuse for a game</span></li>
</ul>
</blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">What you do:</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">First up, everyone writes down a law they want to see passed by the Cambimbi Parliament. These could be anything from “banning dingoes from Primary school” to “spend the entire federal budget on scratchies.” They should all be pretty stupid things which no right-minded democracy would even consider debating. Cambimbi is a wrong minded democracy. When everyone’s gotten stupid laws, you can start playing.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Step one: Elect the speaker.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The first speaker should be whatever nong suggested playing this crazy game in the first place. They get to take the name plate with ‘Reg’ written on it. (All speakers in the Cambimbi Parliament change their name to Reg. It’s cheaper than printing up new name plates.) Every round there’s a new speaker, who is traditionally the person sitting to the left of the old speaker. But you could play like real Aussies and decide the next speaker with a fist fight or a beer swilling contest or something.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Step two: Propose a law.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The speaker chooses a player to propose a law. That player then explains exactly what the new law is and why it’s so important that it get passed. They can use anything they like to convince people to vote for them - rhetoric, loud voices, visual aids, bribery… just so long as they follow correct parliamentary procedure (see below)</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Step three: The Debate.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">After the player has finished extolling the virtues of their proposed law, the Speaker opens the floor for debate. During the debate, any player can raise their hand. The speaker will choose someone with their hand up, and that player can argue about why they should or shouldn’t vote for the proposed law. Again, they can use anything they like to convince people, although even the Cambimbi Parliament frowns on things like shoving live crocodiles up and opponent’s shirt. </span><span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Players can ALSO propose amendments to the law. That basically means you can tack extra stuff on the law, like changing it to “banning Dingoes from Primary Schools between the hours of two and three AM on Tuesdays.” If a player proposes an amendment and the player who proposed the law doesn’t want to add it to the law, both that player and the one who proposed the law in the first place grab hold of one end of the same Allen’s Snake. And they pull until it snaps. When it snaps, the one with the longer bit of snake wins, and the law is changed to suit them. They both get to eat their bits of snake. The Cambimbi Parliament is traditionally held in Big Steve-o’s Shearing Shed, and there are ALWAYS snakes under it, so there’s never a shortage of snakes. If you run out during a particularly gruelling all night session, you can always do something boring like toss a coin or roll a die. The speaker keeps track of all the changes to the law.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Step Four: The Vote.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When the speaker is sick of debating, he can call for a vote. Everyone but the speaker can vote ‘Yeah’ or ‘Nah’ on the proposed law. If there are more ‘Yeahs’ than ‘Nahs,’ then the law is passed. If it’s a tie, pull snakes for it. Whoever proposed the law in the first place gets a Tim Tam. Anyone who managed to add an amendment onto it also gets a Tim Tam for every amendment they managed to add.</span></blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Step Five: Rinse and Repeat.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This keeps on going until all the players have proposed a law and they’ve all been voted on. </span><b style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; caret-color: rgb(0, 0, 0); color: black; font-family: -webkit-standard; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: auto; text-align: start; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;"><br /></b><b style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; caret-color: rgb(0, 0, 0); color: black; font-family: -webkit-standard; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: auto; text-align: start; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;"><br /></b><span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Step Six: Moving on.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When everyone’s proposed a law and they’ve been voted on, switch to the next speaker, come up with some new laws, and keep going.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ending the game:</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The game ends when either you run out of laws to vote on, you run out of Tim Tams to award, or you get sick of it. Whoever has the most Tim Tams wins. This is really important - DON’T EAT THE TIM TAMS UNTIL THE GAME ENDS! Sure, they’re amazing and you’re hungry. For chrissakes, just propose an amendment so you can rip a snake in half and eat that if you get peckish - those tim tams are your score! </span><span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If there’s a draw, settle it by either using the snake pull method or a bare-chested, bare-knuckled fight to the death in crocodile infested waters like a real man.</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Parliamentary Procedure:</span> </blockquote>
<blockquote class="tr_bq">
<span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Listen up, cause this is important.</span><span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When you talk to the speaker, ALWAYS call them ‘Mr. Speaker’ EVEN if they’re not male. Or you can call them ‘Reg’ if you like. The Cambimbi Parliament is pretty strict on two things - all speakers must be called Reg, and they must be able to go three rounds with national mascot Shagga the Pissed Roo. </span><span style="background-color: transparent; color: black; font-family: "cambria"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If someone else is talking you’re not allowed to say anything apart from ‘Shame,’ ‘Here! Here!’ and ‘Shuddup ya nong!’ - if you say anything else and the speaker’s not happy about it, he can tell you to shut up, and steal one of your Tim Tams. If you don’t have Tim Tams, he can tell you to shut up and not let you propose any laws or amendments this round.</span></blockquote>
Highlights of playing Oi Reg! at Gippsland Gamers have included:<br />
<br />
<ul>
<li>Passing laws requiring people to wrestle crocodiles in order to get licenses to open pubs</li>
<li>Passing laws requiring all households to have a native animal as a pet - but NOT a crocodile so no one can practice wrestling them and get an unfair advantage</li>
<li>Abolishing all working days but Friday, and moving all public holidays to Fridays</li>
<li>Passing a law to prevent school shooting by arming all students BUT only supplying ammunition to teachers, who then give it out as rewards for good behaviour</li>
<li>Passing a law to protect the brewing industry by supplying all primary school children with free beer</li>
<li>Giving dogs the vote</li>
<li>Invading New Zealand to annex their film industry and thus prop up our own</li>
<li>A 400% Hipster Tax</li>
<li>Replacing the entire Olympics team with members of the opposition</li>
</ul>
and the list goes on...<br />
Like Australian Politics, this is not a game for the faint of heart, or to be taken at all seriously.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-8492990957496869962018-05-19T10:36:00.000+10:002018-05-19T10:36:17.654+10:00Super Micro RPGs: Poor Clone Bastards 200 word editionAfter Poor Clone Bastards had been written for a while, I found out about the <a href="https://200wordrpg.github.io/">200 word RPG challenge </a>and decided to have a shot at writing a 200 word version of the game. This is not the game I've entered in the challenge - this was more of a warm up, just to see what was possible in the space provided. It ended up playing very differently from the one-page version; there's no GM any more, and no dice. It's more of a collaborative story telling game now.<br />
<br />
<blockquote class="tr_bq">
<br /><br />Poor Clone Bastards<br /><br />You telepathically control Problem Correction Bioroids, popularly called Poor Clone Bastards. You send them into super hazardous situations. They are expendable.<br /><br />Everyone takes four jelly babies. These are your squad of PCBs.<br />Everyone takes a sheet of paper and writes down a piece of equipment their squad has, such as ‘Mk. IX Gibblet-O-Matic disembowling saws.’ Also write down a weakness, such as ‘scared of blood.’<br />The group agrees on the basic mission they are being sent on, such as recovering cryopods from a shipwreck.<br />Everyone takes four scraps of paper and writes problems and hazards on them which you will encounter on the mission, such as radiation leaks. Put these in a hat.<br /><br />On your turn, pull a problem from the hat.<br /> <br />Describe how one of your PCB’s is sacrificed to solve the problem, and eat a jelly baby.<br /> <br />If it is a problem your squad is weak against eat two jelly babies.<br /> <br />If you have equipment that helps you, you don’t eat a jelly baby.<br />Other players can help. If they do, eat one less jelly baby but they eat a jelly baby.</blockquote>
<br class="Apple-interchange-newline" />Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com1tag:blogger.com,1999:blog-6383399652305637860.post-39195269246111547792018-05-19T10:31:00.004+10:002018-05-19T10:49:58.199+10:00Micro RPGs: Poor Clone BastardsA while ago I got rather excited about the idea of micro RPGs - whole games that fit into less than a few pages. After playing Lasers and Feelings, Everyone is John and All Outta Bubblegum a few times (plus Swords and Scrolls and probably a few I've forgotten), I decided to have a go at my own micro system. I wanted to do something really brutal where PCs would regularly die in spectacular and amusing fashion. Thus was born Poor Clone Bastards, a game about the titular mind-controlled clones being sent to fix really REALLY dangerous problems, mostly via self-sacrifice.<br />
<br />
<blockquote class="tr_bq">
<br />
<br />
POOR CLONE BASTARDS<br />
<br />
Thanks to cheap, reliable rapid cloning, important skilled heroic operatives need no longer risk their life. Comfortably ensconced in distant command centres, they can remotely control armies of disposable Problem Correction Bioroids (PCBs, also known as Poor Clone Bastards) rather than risk their own necks.<br />
<br />
Stuff you need:<br />
A bunch of jelly babies<br />
Some D12s<br />
Some scrap paper and pencils<br />
Absolutely no compassion for clones<br />
<br />
Character Generation:<br />
Each player writes down one special item of equipment that their clone squad are carrying.<br />
<br />
For example:<br />
Experimental Jetpacks<br />
Mk.5 ‘Giblet Vaporiser’ Heavy Blaster Rays<br />
Fake Groucho Marx moustaches<br />
<br />
Clones:<br />
<br />
Each player controls ten clones via a remote link. These clones do all of the fighting and dying. Individually, they are not much good, but in a group they can be quite effective - especially since no one cares if they die. In the game, clones are represented by jelly babies.<br />
<br />
Doing things:<br />
Whenever a player orders their clones to do anything hazardous, dangerous, tricky or more difficult than, say, walking, they must roll to see if their clones succeed. Roll a D12, and compare it to the number of clones the player controls. If the number is lower than the number of clones, then they succeed in their task (yay!) If the number is equal to or higher than the number of clones the player controls, they fail and one of the clones dies in some sort of needlessly elaborate and gruesome way. Plus the player gets to eat one of the clone jelly babies.<br />
<br />
Special equipment:<br />
If the player’s clones are carrying a piece of special equipment which could conceivably help them with the task at hand, instead of rolling a single D12, roll two and choose the lower result.<br />
<br />
Sacrificing clones:<br />
If a player really, REALLY wants to make sure they succeed on a test, they can choose to sacrifice a clone to automatically pass the test. This means they get to eat a jelly baby, so it’s also a viable tactic if they’re a bit hungry.<br />
<br />
Running out of clones:<br />
If a player runs out of clones, they are out of the game, but on the plus side, they have been allowed to eat ten delicious jelly babies.<br />
<br />
The GMs bit:<br />
So you want to run a game of Poor Clone Bastards? First you need some sort of terrible problem the poor clone bastards need to overcome. Then you need a sick sense of humour. Make things as hard as possible on the players, springing devilish traps and cunning complications which will mow down their clones in droves. Of course, it should be possible to overcome whatever problem they face by throwing enough clones at it, but that doesn’t mean it should be easy!</blockquote>
<br />
<br />
I also put together a list of suggestions for special equipment and locations.<br />
<br />
<div style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Helvetica; font-size: 11px; font-stretch: normal; line-height: normal;">
<span style="font-kerning: none;"><br /></span></div>
<br />
SPECIAL EQUIPMENT:<br />
<br />
Experimental Jetpacks<br />
Mk.5 ‘Giblet Vaporiser’ Heavy Blaster Rays<br />
Fake Groucho Marx moustaches<br />
Frappacino Machine<br />
Feet-B-Stuk Magnetic Boots<br />
Magnetic Grapnel Gun<br />
Hyper-Holistic Freem Beam Cannon<br />
Big Shiny Spanners<br />
Portable Computer<br />
ChillMiester Potable Refrigerator<br />
Dr. Kamikaze’s Infernal Device for Throwing Flame Over a Great Distance To the Detriment of The Naughty Enemy<br />
Volts-2-U Portable generator<br />
Privacy Invading Scanner goggles<br />
Stuff-Finder Mk.XV Hand Scanner<br />
Leap-o-matic Pogo stick<br />
Megaphone<br />
Hologram projector<br />
Hands-B-Stuk Magnetic gloves<br />
Snooper XL Series Camera drone<br />
Boxing gloves<br />
Artificial Duck<br />
MobiDoc Medkit<br />
Combat drugs<br />
Sweet motorbike<br />
Power loader<br />
Miner’s helmet<br />
Monomolecular Cheese Knife<br />
Goop-Flinger adhesive gun<br />
Fishing net<br />
<br />
<div>
LOCATIONS:<br />
<br />
Derelict space ship<br />
Orbital factory<br />
Bunker complex<br />
Shopping mall<br />
Paradise planet<br />
Luxury space liner<br />
Casino Station<br />
Deep sea mining rig<br />
Oil rig<br />
Asteroid mine<br />
Space battleship<br />
Slums<br />
Underground lab<br />
Volcano base<br />
Intercontinental Maglev train<br />
Space junkyard<br />
Garbage world<br />
Abandoned Spaced station<br />
Palace<br />
Polar outpost<br />
Chemical Plant<br />
Alien ruins<br />
Red Light District</div>
Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-48911554093618981392017-01-27T11:49:00.000+11:002017-01-27T11:49:16.461+11:00Kitnapped published on The Game Crafter<a href="https://s3.amazonaws.com/files.thegamecrafter.com/b48a69587d9cd3cec2f0fe621d58ed302e72715a" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="137" src="https://s3.amazonaws.com/files.thegamecrafter.com/b48a69587d9cd3cec2f0fe621d58ed302e72715a" width="320" /></a><a href="https://www.thegamecrafter.com/games/kitnapped-">Kitnapped, </a>the game of duelling cat collectors has now been published on The Game Crafter!<br />
Kitnapped started life as an entry in the Board Game Geek 24 hour game design challenge back in June 2016. Since then, it's been tweaked and tested more extensively that the 24 hour deadline would allow, the art has been upgraded, and two test games have been printed. There were a few minor tweaks needed to the test games before it was ready to publish (the recommended ages on the top and bottom of the box didn't match, and a few minor rules clarifications) - these changes have now been made so the public can also enjoy this exciting game!<br />
<br />
In Kitnapped, you play as cat enthusiasts trying to amass the greatest litter of kittens. You can find kittens by drawing cards, but it's much more fun to lure them away from other players using sqeuaky mice, saucers of milk and balls of wool. Of course, everyone else will try to lure your cats, so you want to block their lures with collars, microchips, and the all powerful naptime. You can also make other people's cats sick. Whoever has the best collection of healthy cats when the Crazy Cat Lady arrives wins the game.<br />
<br />
I'm also playing with some ideas for an expansion which will materialise sometime soon. It's got some new mishap cards, and the ability to upgrade your cats with unique special rules.<br />
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Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-38548575223032127922016-05-10T21:30:00.001+10:002016-05-10T21:30:27.024+10:00Tricky new bricks for ToppolloTonight I have constructed twelve tricky new bricks for Toppollo - four each of the curve, arch and pyramid block. The curve and arch pieces are not perfect - I had to use the scroll saw with which I am not very comfortable yet.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvM8Yy8jEiOF3RvzRwIam0vvOUBi00k0kSEsotAA1VluQ0D5-hmdUTI0IQj8QQw8xaSJYjTIKrVzTKyVIclcsOZFGsSk-XXmbeBfqSMU1jekTeFcmfVtuX6YZU5cUcS1ev-gyjrD7ybE/s1600/toppollo_newpieces.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvM8Yy8jEiOF3RvzRwIam0vvOUBi00k0kSEsotAA1VluQ0D5-hmdUTI0IQj8QQw8xaSJYjTIKrVzTKyVIclcsOZFGsSk-XXmbeBfqSMU1jekTeFcmfVtuX6YZU5cUcS1ev-gyjrD7ybE/s400/toppollo_newpieces.jpg" width="400" /></a></div>
These pieces should make things much more challenging. They will be play tested on Thursday, and based on the results, some of the simpler pieces like the cube and oblong may be withdrawn from the game.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-38202017294522259082016-05-04T21:49:00.003+10:002016-05-04T21:56:22.802+10:00Toppollo: A dexterous balancing game for children of all ages.Recently I've been playing around with making wooden toys - mostly because my school's woodwork teacher decided to open up the workshops for staff to use after school once a week. This is a fun little game I designed to be made from wood. It's quite simple to make and uses fairly limited material. I know I've seen other, very similar games, but a quick search on Board Game Geek failed to turn up anything much. So here it is - Toppollo.<br />
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<tr><td class="tr-caption" style="text-align: center;">Toppollo tower and blocks. Well, the blocks made so far.</td></tr>
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<br />
<blockquote class="tr_bq">
<h3>
TOPPOLLO RULES</h3>
Object of the game: to get rid of all your blocks.<br />
Components:<br />
Toppollo Tower (basically a small plywood table just large enough to hold four blocks - in my case 60mm diameter)<br />
Four sets of blocks, consisting of:<br />
Cube<br />
Oblong<br />
Cylinder<br />
Wedge<br />
Pyramid<br />
Arch<br />
Curve (the bit cut out of the block to make the arch)<br />
Slanted Oblong<br />
Slanted Cylinder<br />
(these will be made from 30X30mm pine and 25ish mm dowel - closest I could get to 30mm dowel)<br />
Setup:<br />
Place the Toppollo Tower on a hard, flat surface such as a table or board within easy reach of the the players.<br />
Each player is given a complete set of blocks.<br />
Starting the game:<br />
Each player takes their cylinder piece and tosses it underarm towards the tower. The player to land their cylinder closest to the center of the tower goes first. Blocks are allowed to touch the tower and land on top of the tower.<br />
Playing the game:<br />
Players take it in turns to place one of their blocks.<br />
Blocks must be placed on the Toppollo Tower or on top of blocks which are already on the tower.<br />
If any blocks fall off the tower, the player whose turn it is takes these blocks into their collection.<br />
The first player to get rid of all their blocks is the winner.</blockquote>
Yesterday, I made the blocks and the tower. Well, most of the blocks. I had a problem with the saw which meant I had to re-cut a few pieces and ran out of time and material to make the arch and curve pieces. I had a shot at the pyramid, but found it very hard to cut accurately. It's been back-burnered to next week when I will try again.<br />
I have just returned from my illustrious flute riddled opponent's house, where we playtested the game with his daughter. The game proved very popular with her, and it was actually quite hard to get her to stop playing and go to bed. Foolishly, her father thought that sleep was more alluring to the five-year-old brain than falling wooden blocks.<br />
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<tr><td class="tr-caption" style="text-align: center;">Mad Juzzy the Flutist adds a block to the teetering tower. Note that his daughter has maintained tradition by stealing my hat when I hugged her.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Gaining a huge concentration bonus from the hat, Elana places a block.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiCzxB5HvFtXl50eH1QXz8pZj0E6JVsj8sTQ5Cw3_XFXs9A9Jc9e4LxfN3fxm5oWMgCB1a7S9a0JQbHBAXxtqUMm_zbLK3IYtF70tlQWSbsGEmUG8orqGRdwsbfA9s7qkTY_1CTUDqTq8/s1600/toppollo3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiCzxB5HvFtXl50eH1QXz8pZj0E6JVsj8sTQ5Cw3_XFXs9A9Jc9e4LxfN3fxm5oWMgCB1a7S9a0JQbHBAXxtqUMm_zbLK3IYtF70tlQWSbsGEmUG8orqGRdwsbfA9s7qkTY_1CTUDqTq8/s400/toppollo3.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The tower starts to look a little... crazt.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiecD61J8x5yT3RbH63SRpHZGaX3s0-fh4HmHLUSHLFvagTHXTWkNR-xRcGkexU4zfEbeofT5kCXOVDivgJ8Y_emZD9U9ZbqMpb5NBzn-waOUoYQiQlt5V033fst-E-85v4xAYVGHF1gjc/s1600/toppollo4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiecD61J8x5yT3RbH63SRpHZGaX3s0-fh4HmHLUSHLFvagTHXTWkNR-xRcGkexU4zfEbeofT5kCXOVDivgJ8Y_emZD9U9ZbqMpb5NBzn-waOUoYQiQlt5V033fst-E-85v4xAYVGHF1gjc/s400/toppollo4.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oh dear.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2vfxGbQI4VqT3E8Nk1cXMf3Cvm2qzQXfhZB4ff4UjkqgGcW_VS-MofpcEmPwbumf-DLvTtCgADCFprrCRTzJJ6i0_VYzcYHmGH1me7xxdQfd3sd6r3vTOYGzp5tx_7nSGsLmVGea19Uk/s1600/toppollo6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2vfxGbQI4VqT3E8Nk1cXMf3Cvm2qzQXfhZB4ff4UjkqgGcW_VS-MofpcEmPwbumf-DLvTtCgADCFprrCRTzJJ6i0_VYzcYHmGH1me7xxdQfd3sd6r3vTOYGzp5tx_7nSGsLmVGea19Uk/s640/toppollo6.jpg" width="480" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Juzzy takes a photo while I throw up the obligatory rabbit ears. We're playing on a book on a carpet to minimise noise and avoid waking the slumbering prince (ie: his infant son)</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3UcZ8XyMsMhulA2MslPM0irefJ6uLTiXS4DzDXwSfQK22qBU7yqZbgKI5EVZ16gX2eEaKfyfRW5FNTXrNJ5pBtRJdxrDJfccefbL98cgW4xdvBiy8XDmWCOmSDIICw9DeENaOrcecuxQ/s1600/toppollo7.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3UcZ8XyMsMhulA2MslPM0irefJ6uLTiXS4DzDXwSfQK22qBU7yqZbgKI5EVZ16gX2eEaKfyfRW5FNTXrNJ5pBtRJdxrDJfccefbL98cgW4xdvBiy8XDmWCOmSDIICw9DeENaOrcecuxQ/s400/toppollo7.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here are all the parts for a three player game stacked up. This was after we finished, and I wanted to show off the pieces.</td></tr>
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Due to my novice level wood cutting skills, pieces are not exactly square, and the angles are not exactly the same on slanted blocks. This just adds to the fun of the game by introducing more unpredictability.<br />
<br />
Some basic blocks, the oblong and cube for instance, are very stable, while others are harder to use. I'll build the arch, curve and hopefully pyramid and see how they help. If the basic shapes are still being too easy, I'll either remove them or cut their ends at slight angles to make things harder and less stable.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-71684676031156794172015-08-02T21:43:00.001+10:002015-08-02T21:43:37.545+10:00Escape from Grimm Manor: a horror game for Hallowe'en at Coal Creek.<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0_9cvoZXaNnU-zQCDoy7oqXMC_WJhO7vTueUYjPNkfLfTdMz-gYK1Nup4xLTfU4W6W_8nr8i1xtVg2JNjh-QHs_PPFZipguMzm5mlDmHHgYDshRIcm8MSr9P-wzz_uavchdI8LtVP_Qs/s1600/escape_from_grimm_manor_example_1.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0_9cvoZXaNnU-zQCDoy7oqXMC_WJhO7vTueUYjPNkfLfTdMz-gYK1Nup4xLTfU4W6W_8nr8i1xtVg2JNjh-QHs_PPFZipguMzm5mlDmHHgYDshRIcm8MSr9P-wzz_uavchdI8LtVP_Qs/s1600/escape_from_grimm_manor_example_1.png" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8000001907349px; text-align: center;">Sample Brawn challenge card.</td></tr>
</tbody></table>
<a href="http://www.coalcreekvillage.com.au/">Coal Creek,</a> the local historical park where I run Gippsland Gamers every Thursday evening has been holding a highly successful <a href="http://www.coalcreekvillage.com.au/events/halloween/">Hallowe'en event</a> for years now. This year, they had the idea of running some games in a darkened room, lit only by flickering candles with a suitably spooky sound track, and they asked me for ideas. I spent a while trying to think of the right game, something atmospheric, but simple enough for kids to play it. After spending a lot of time nosing around on BGG, I started to think that all the really atmospheric horror games were quite complex, and all the simple horror games lacked atmosphere...<br />
Which obviously meant I'd have to have a bash at designing my own.<br />
<span style="text-align: center;"><br /></span>
<span style="text-align: center;">Escape from Grimm Manor is about just that - escaping from a haunted manor after dark. In order to escape, you have to overcome a series of challenges, but the real fun comes from forcing your opponents into challenging situations. It's something like Betrayal at House on the Hill meets Munchkin in game play, although the atmosphere is more like the former and less like the latter. I've been working on developing fairly simple and intuitive rules - you have three sets of dice, one each for Brawn, Brains and Bravery, and you roll these to overcome the challenges. You start with one die in each, but you can gain or lose them as you play. There are also Blessings and Curses which can either help you, or hinder your opponents. So far there has been no playtesting, but I have been working on designs for the cards and player aids.</span><br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGFLPXvqyvMIdUT5OM20JWoOyG3YG7PdQApWUPM1XTDn3Ve5syxaQB7z7NUP6uzLT54PuFvXYNOvv6zaReKQ2x_XapJiaGD4ljmah-JyELs_DiPMcLCgO8f5XBzDuuGfIksH-0Ko2_PD0/s1600/escape_from_grimm_manor_example_2.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGFLPXvqyvMIdUT5OM20JWoOyG3YG7PdQApWUPM1XTDn3Ve5syxaQB7z7NUP6uzLT54PuFvXYNOvv6zaReKQ2x_XapJiaGD4ljmah-JyELs_DiPMcLCgO8f5XBzDuuGfIksH-0Ko2_PD0/s1600/escape_from_grimm_manor_example_2.png" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8000001907349px; text-align: center;">Sample Bonus card (I'll rename<br />these 'Blessing')</td></tr>
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I'm thinking about getting this properly printed using <a href="https://www.thegamecrafter.com/">The Game Crafter,</a> since it'll be played in public and all. Obviously, I'm going to want to playtest thoroughly first to ensure it's good enough to justify the money, but the experience of developing for print has been rewarding and educational so far. I've had to change the way I usually design cards to accommodate things like bleed and safe areas - things which are not such an issue when you are going to cut things out by hand (although cutting out by hand leads to it's own set of issues!).<br />
<br />
Stand by for updates, and it goes without saying that if I get this printed by The Game Crafter, I'll be making it available to anyone who wants to order a copy.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-84694641276844615612015-05-15T07:57:00.000+10:002015-05-15T07:57:01.696+10:00Topdog's Tome of Terrible Treassures (Part Three)<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.wizards.com/magic/images/cardart/WL/Thran_Tome.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://www.wizards.com/magic/images/cardart/WL/Thran_Tome.jpg" /></a></div>
Welcome one again to my tome of terrible treassures! Most of the items listed in the previous post are now in use in my local gaming group (we're training up a new DM, and he's not only rather homicidal, but also rather generous with his magic items). So here are a few more of the strangest and most bewildering of magical artefacts...<br />
<br />
<h4 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US">GOAT’S HORN</span></b></h4>
<div class="MsoNormal" style="text-align: left;">
<i style="mso-bidi-font-style: normal;"><span lang="EN-US">A fairly boring looking goat horn.<o:p></o:p></span></i></div>
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<!--EndFragment--><br />
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<span lang="EN-US">Once
per day, you may blow this horn to summon D6 goats.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: left;">
<span lang="EN-US">(One of our members is actually playing as a goat...)</span></div>
<div class="MsoNormal" style="text-align: left;">
<span lang="EN-US"><br /></span></div>
<h4 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US">THE SOCK OF SILENCE</span></b></h4>
<i>A somewhat grubby looking sock, woven with mystical runes and darned with magical threads.</i><br /><br /><div>
Anything which this sock is pulled over will become completely silent. (Obviously, this is vital if one also possesses the Trombone of Invisibility)</div>
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<br /></div>
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<b><span lang="EN-US">TEAPOT OF TEATIME</span></b></h4>
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<i><span lang="EN-US">One must always make time for tea.<o:p></o:p></span></i></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US">CUPID’S LONGJOHNS</span></b></h4>
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<i style="mso-bidi-font-style: normal;"><span lang="EN-US">A set of heart-patterned long
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<span lang="EN-US">Grants a +2 bonus on swimming checks. (Vitally important as our campaign takes place on levitating islands over a world-spanning ocean... My hippoman priest picked this up at our last session)</span></div>
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<!--EndFragment--></span></div>
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<span lang="EN-US">+1 to
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<span lang="EN-US">(What were you expecting to be written on a pirate's favourite sword? This sword has a damage level one higher than normal, boosts your to-hit rolls and ignores a point of armour. Nothing fancy, but it is wielded by the pirate king in a low-level adventure)</span></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US">MERILYTH’S MOP</span></b></h4>
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<i style="mso-bidi-font-style: normal;"><span lang="EN-US">It looks like an ordinary
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<span lang="EN-US">DL:
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<!--StartFragment-->
<!--EndFragment--></span></div>
<div class="MsoNormal" style="text-align: left;">
<span lang="EN-US">Anything caught in the blast drops it’s weapons, and
will not attack or perform violent actions for D6 turns (rolled individually)<span style="font-size: 10pt;"><o:p></o:p></span></span></div>
<div class="MsoNormal" style="text-align: left;">
<span lang="EN-US">(I've always loved the Zenade in <i>The Ballad of Halo Jones, </i>especially since it's sound effect is 'OHMMMMMMMMMMMM')</span></div>
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<span lang="EN-US"><br /></span></div>
<h4 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US">BEREUCRACY BOMB</span></b></h4>
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<i style="mso-bidi-font-style: normal;"><span lang="EN-US">It explodes with red tape and
opens a portal to the nether hell of paper work.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
<span lang="EN-US">Thrown weapon. Rng 4/6/8. Blast 2.<o:p></o:p></span></div>
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<span lang="EN-US">
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<span lang="EN-US">Anything caught in the blast must spend a full turn
filling out paperwork before performing any action for the next D6 turns
(rolled individually)<span style="font-size: 10pt;"><o:p></o:p></span></span></div>
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<span lang="EN-US">(This is an item I got from the Seventh Sanctum random generator... it just had to happen)</span></div>
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<span lang="EN-US"><br /></span></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US">TOME OF RULES</span></b></h4>
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<i><span lang="EN-US">A thick, leather volume
bearing the name ‘Papers and Paychecks’. It appears to contain a highly complex
set of rules for pretending to be something called an ‘office worker’ or
‘university student’ in something called ‘the real world’.</span></i></div>
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(All hail the silly cartoons in the original AD&D DMG!)</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US">SURPRISING MONOCLE</span></b></h4>
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<i style="mso-bidi-font-style: normal;"><span lang="EN-US">This finely made Monocle pops out when startled.<o:p></o:p></span></i></div>
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<br /></div>
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<span lang="EN-US">Precisely
one second before anything surprising is about to happen, the monocle pops out.<o:p></o:p></span></div>
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<span lang="EN-US"><br /></span></div>
<div class="MsoNormal" style="text-align: left;">
<span lang="EN-US">Well, that seems like enough for one day... there are others, but some of them rely very heavily on Dice Chucker's rule system and I'd have to translate too much for them to be understood by non DC players...</span></div>
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Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-31025894511179090702015-04-10T10:51:00.001+10:002015-04-10T10:53:43.438+10:00Topdog's Tome of Terrible Treasures (Part Two)<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://scalesofwar4.webs.com/58salvage.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://scalesofwar4.webs.com/58salvage.jpg" height="226" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You thought the Apparatus of Kwalish was a bit odd? <br />
Naive fool.</td></tr>
</tbody></table>
Welcome back to a second instalment in my series on ludicrous magic items.<br />
Let us see what is available for your adventurers to plunder this week...<br />
<br />
<h4>
GNOME OF NAVIGATIONAL KNOWLEDGE</h4>
<i>This plaster gnome knows the way…</i><br />
<br />
Twice per day, you may ask this gnome a navigational question, and it will point the way for you.<br />
<div>
<br /></div>
<h4>
HIGHLY IMPRACTICAL LEATHER CORSET OF MARTIAL ARTS </h4>
<i>Exactly what it says on the tin. </i><br />
<br />
+2 to all martial arts checks, only wearable by females, wearer always counts as -1CP for wounds, but can roll the full number of dice in checks.<br />
<div>
(I've always found it bizare that, according to RPGs and the popular media, women are fully capable of complete mastery of the martial arts while wearing six-inch stilettos and the skimpiest possible costume. This is my answer to how it's done.<br />
An explanation of the rules for non-DiceChucker players: You get a bonus on martial arts attacks, but always count as having taken one wound. In D&D terms, it would limit your maximum HP to about 1/5 less than normal)</div>
<div>
<br /></div>
<h4>
IMPRESSED CAT </h4>
<i>This wonderous feline always looks terribly impressed by anything you say or do. </i><br />
<br />
So long as the cat is around, you gain a +2 bonus on any attempts to impress, convince or negotiate. The cat just looks SO impressed by all your suggestions.<br />
<div>
(My cat was giving me more than usually pitying looks when I came up with this one, making me think about how wondrous an item a cat who actually looked impressed would be...)</div>
<div>
<br /></div>
<h4>
TROMBONE OF INVISIBILTY </h4>
<br />
<i>A mighty brass instrument with strange powers. </i><br />
While the Trombone is being played, both it, and the player are invisible.<br />
<div>
<br /></div>
<h4>
SCROLL OF MAKE COELIAC </h4>
<i>Wheat is for chumps. </i><br />
<br />
Contains a bound spell, which can be used once to turn it’s target into a Coeliac (a person who is allergic to wheat)<br />
<div>
<br /></div>
<h4>
DUCK GUN </h4>
<i>A blackened metal tube with a wooden grip at one end, and loud honking coming from within. </i><br />
<br />
<br />
When fired, the Duck Gun shoots a duck at hypersonic speed towards it’s target. This is always fatal to the duck. <br />
<br />
DL: 5, RNG: 10/15/20<br />
<div>
(DL: 5 is a fairly hefty damage level. It's more than a crossbow, getting into the realms of +1 weapons.)</div>
<div>
<br /></div>
<h4>
BOOK OF FACES </h4>
<i>A strange tome, seemingly made from the flayed faces of people… </i><br />
<br />
Each of the 100 pages of this book is a face. They can be removed and worn as masks, granting a +4 bonus to anything which would benefit from a mask.<br />
<div>
<br /></div>
<h4>
WAND OF SHEEP </h4>
<i>Apparently, this was a wand of sleep which got somewhat mis spelled…</i> <br />
<br />
Magic wand; TN:12 magic test to use. Target is either turned into a sheep for D3 hours, or put to sleep for D3 hours.<br />
<br />
<h4>
LIME LIGHT </h4>
<i>Because wizards love bad puns. </i><br />
<br />
This is a lime. You know, the fruit. When you poke it hard, it casts a powerful, greenish light for one hour. It is otherwise completely the same as any other lime.<br />
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<div>
<br /></div>
<h4>
GAUNTLET OF INVERSION </h4>
<i>A mighty glove made from iron, studded with runes</i>. <br />
<br />
The Gauntlet must be worn at all times to function. It grants a +1 bonus to AL. Once per day, the wearer can point at something, and it will be immediately flipped upside down.<br />
<div>
(Just imagine getting this one off during a boss battle... suddenyl Nagrath Z'zokk the Undead Lich of Unspeakable Evil is standing on his head... or even better, getting it off during a SEA battle - suddenly the <i>Prince Arethustra </i>is upside down, sending all her crew to a watery grave...)</div>
<div>
<br /></div>
<h4>
ANIMATED TOWER SHIELD </h4>
<i>This mighty shield comes complete with little legs… </i><br />
<br />
AL: 2. Grants soft cover (-3 to hit with ranged attacks) <br />
The Animated Tower Shield does not need to be carried. It will always move with it’s owner and position itself so as to give the best protection.<br />
<div>
<br /></div>
<h4>
THE TINY RUNNING SHORTS OF SHEN TEE LAI </h4>
<i>Cheating at fantasy athletic events is nothing new. Shen Tee Lai just did it in disturbingly small shorts… </i><br />
<br />
+1 movement. <br />
-4 penalty to persuasion, diplomacy etc. against members of the same gender. +4 bonus against members of the opposite gender.<br />
<div>
(This is an in joke against one of my friends, well known for his habit of attending Warhammer Tournaments in the shortest of shorts as a way of distracting his opponents.)</div>
<div>
<br /></div>
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What strange and arcane items await in the next installment? Only time will tell, dear readers, only time will tell!</div>
Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-82005387884745664852015-04-01T08:26:00.001+11:002015-04-01T08:26:40.397+11:00Top Dog Reviews: But Wait, There's More!<div class="separator" style="clear: both; text-align: center;">
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I've just realised that I am in the interesting position of having been a huge fan of the original print and play version of But Wait, There's More! and also having a brand new, shiny copy of the Kickstartered version. Methinks a review and comparison is in order!<br />
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But Wait, There's More is a game about advertising. Specifically, it's about those terrible late night shopping ads. The idea is pretty simple, a product card is selected for the round - it might be a knife, it might be a frying pan, it might be a wagon. Then all the players select a feature from their hand of cards - possibly 'remote controlled', maybe 'with wheels' and has thirty seconds to improvise an ad for the resulting product. At some point, they MUST say 'But Wait, There's More!' and draw a random feature card, whicb must be added to the product. So you could end up advertising a remote controlled wagon... WITH WHEELS! At the end of each round, players vote on which they thought was the best ad.<br />
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So, what was changed for the Kickstarter version?<br />
Well, for a start, all the product and feature cards are new. This cuts both ways - I play with a teen aged group, and some of the old features, such as 'closed circuit TV' and 'closed captioning' kept giving them trouble. A few other features were a bit old school, thanks to the march of technology. 'With QWERTY Keyboard' is probably not such a selling feature anymore. On the whole, the feature cards now read like sales pitches, instead of just naming a product. This helps integreate them into your pitch faster, and they are all now things which you would expect to see on late night shopping ads. The thing is, far fewer of them make sense with the products. Since the whole point of the game is advertising ridiculous combinations this isn't too bad.<br />
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The voting mechanic has also changed. In the past, each player had one vote, which they gave to the best ad in that round. The winner was the first to win three rounds. Now, each player is dealt a hand of vote cards each round, and gives their favourite speach the '3 votes' card, their next favourite the '2 votes' card, and so forth. The game ends after three rounds, and votes are totalled up. I like this system more - it means you can reward more players, and it also means there is more tension since no one knows how many votes they have until the end of the game when the cards are turned over and totalled.<br />
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Another very handy addition to the game is the egg timer. It's a little thing, but since this is a boxed game, not a Print and Play anymore, they can include an egg timer which makes things easier. Timing 30 seconds on a phone was always a bit of a pain, the egg timer is much more convenient and easier to see for all players.<br />
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With the changes to the core mechanics of the game out of the way, what else has been added? Well, the kickstarter includes one new mechanic, and an expansion. The new mechanic is the 'Tell us more' card. This card goes to the player who's birthday is closest, and can be played after any other player's ad. Basically, the victim of the card has to turn over a third feature card and keep going. They can then keep the 'Tell us more' card and use it when they want. The expansion, called 'That's the best part' adds a set of yellow cards. Each player gets two of these at the start of the game, and they are not replaced during play. They are also played after an ad, and all ask a question such as 'what happens if I eat it?'. Then you have to say 'That's the best part...' and turn the problem into a selling point. There is no limit to the number of these cards you can have played on you - I have had a round go for almost five minutes having been hit with 'Tell us more' and six or seven 'That's the best part' cards. It was an amazing product, but it gave me a sore throat...<br />
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The PNP version of But Wait, There's More was a popular fixture of Gippsland Gamers. The Kickstartered version looks like taking on the very same place in our hearts. The game is always highly entertaining, it never outstays it's welcome, and it's very easy to learn. This is currently my favourite party game, but that might be somewthing to do with being a Media/English teacher. The new version tidies things up, has excellent presentation, and comes with the excellent expansions AND the invaluable egg timer - what more could a man want?<br />
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THE VERDIT:<br />
But Wait, There's More (Toy Vault edition) scores:<br />
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Clarity of rules:<br />
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Excellent. The rules are short and sweet, so there is nothing to get confused by. The rules as written suggest that you replace your whole hand of features each round, but we've house ruled it to only replacing the ones you don't want, like the PNP edition. Sometimes you just KNOW the feature will work, but not on the product in play...<br />
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Learning curve:<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" /></a><br />
There's really not much to learn, and it can be easily and quickly explained in a minute or two. The real trick lies in learning how to speak for thirty seconds - once you get that timing right there's no stopping you.<br />
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Fun:<br />
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Like all party games, this would depend on your group. People who do not like to talk will hate this game, but with the right group it's amazingly entertaining. Our group does contain some fairly shy people who dislike public speaking, but when we play, they tend to get caught up in the fun and really get into it. Obviously, this game requires a certain level of speaking skill, it's not something you should play with small children for instance.<br />
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Replay Value:<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" /></a><br />
Sure, there are a limited number of combinations in the product and feature cards, but the number is pretty damn huge. We've been playing this game every other week or so for over a year, and I still get loud requests for it to hit the table. Sometimes we play two or three times in a night. Any game which involves crazy combinations of unlikely things tends to be pretty replayable, and this one is no exception.<br />
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Presentation:<br />
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The box is solid, the cards are colourful, the text is clear. The presentation is not going to set the world on fire, but it does it's job. The old PNP used a bunch of different fonts on the feature cards, the new version sticks to just one, which helps clarity. The only thing which annoys me is that the cards are all the mini sort, and I find them hard to shuffle... It's a bit bland, but you're not really looking at the components, you're listening to the other players, so it doesn't hurt the game.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-25008473063084486202015-03-31T15:41:00.000+11:002015-03-31T15:41:16.475+11:00Topdog's Tome of Terrible Treasures (Part One)<div class="separator" style="clear: both; text-align: center;">
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I have a taste for strange magic items and treasures. I like to see my players come up with uses for such totally useless items as the Hurtling Hedgehog of Hurculean Harm and The Bagpipes of Doom. I tend to pepper any RPG I am running with things like that, and so far, many of them have lead to memorable encounters and fond memories. So today sees the first instalment in Topdog's Tome of Terrible Treasures, a sporadically ongoing series in which I share with you, dear readers, a selection of the treasures and items I have used.<br />These items were all created for use with DiceChucker V.3, but they are mostly system agnostic enough that you could easily use them in any rules system. Not all of these were originally my idea, some come from friends, others come from the internet. All of them will help spice up your campaign by adding a little madness.<br /><br /><h4>
Potion of the Baboon (Cursed Item)</h4>
<i>This potion appears to be a the most delicious thing the beholder can imagine, but once drunk, it turns him into an ape!</i><br /><br />You are compelled to drink this potion, which transforms you into a Baboon. Reduce ALL attributes by 1. If any 6's are included in ANY draft the character makes while under the effect the potion wears off. <br />(this could easily become 'if any 20's are rolled, the potion wears off for use in DND or Pathfinder)<br /><h4>
Smelly Fish of Sorcery</h4>
<i>Certain rather pungent fish can increase the powers of magic users. No one knows why they can do this, or why they smell so foul.</i><br /><br />While bearing the fish, add +1 to any Magic attributes, however, NO friendly figure may stand in a square next to you EVER.<br />(Again, you could change this to giving a +1 bonus on magic rolls)<br /><h4>
Silent Hat</h4>
<i>The strange magic which make the silent hat so useful also rob it's wearer of the powers of speech!</i><br />While wearing this hat you gain AL 1 AND a Luck Dice. <br />However, you may not talk to anyone (in real life!) If you speak at all, you lose the hat permanently. <br />(This item was created as a way to make a particularly loud player shut up. Unfortunately, he decided he was too awesome for the hat and never wore it. It DID lead to some wonderful moments of charades and creative writing.)<br /><h4>
HORN OF BABOONS</h4>
<i>An ancient, filthy and completely wrecked looking old cows horn, and yet, there is magic here…</i><br /><br />Upon blowing the horn, D6 baboons are summoned and will do the blower’s bidding. The baboons last D6 turns or until slain.<br /><br /><h4>
TELESCOPIC POLE</h4>
<i>Most of the time, this is a pole some 30cm long. <br />Pressing a cunningly concealed switch causes it to telescope to up to 3m long.</i><br /><br />(I've always found the ubiquitous ten foot pole pretty funny. How to adventurers carry the damn things through dungeons? This is my answer...)<br /><br /><h4>
EX-BOX</h4>
<i>This was a small, wooden box, but someone apparently sat on it…</i><br /><br />(not a magic item... I have the rules for my magic items printed up on cards, so when someone discoevers and item, I can just give them a random card. It also helps them remember the item's rules and cuts down on writing. This is one of the 'get all excited and find out it's nothing' items. A while back, the PCs had utterly flattened a Gremlin cathedral with the Bagpipes of Doom, and the Gremlins were eagerly trying to bribe them into NOT blowing the things again. They offered the players gold and a magic item each. Out came the cards... one of the PCs drew the Ex-Box.)<br /><h4>
SHACKLES OF TORLAK</h4>
<i>A pair of black iron shackles, inscribed with deep and intricate runes.</i><br /><br />The Shackles can be thrown 4/6/8, if they successfully hit an opponent, they lock around it’s wrists and will not open until commanded to do so by their owner.<div>
(4/6/8 are short, medium and long range in meters - that's how DCV3 writes such things)<br /><br /><h4>
THE BOOTS OF ASCENSION</h4>
<i>‘Not to perambulate the corridors in the hours of repose in the boots of ascension’ – ancient proverb.</i><br /><br />These boots grant a +6 bonus to rolls for climbing, but DO NOT work indoors at night.<br />(Apparently, the inscription was originally to be found at a ski resort in Belgium. God bless poor english; these have been a recurring item ever since I saw the inscription in a book)<br /><br /><h4>
CURSED CRUMHORN OF COW CALLING </h4>
<i>A bewildering musical instrument, which makes a sound almost beyond human comprehension. Cows seem to like it.</i><br /><br />When blown, this horn summons D10 cows, which will immediately attack the blower.<br /><br /><h4>
BRASS BOTTLE OF BOTTOMLESS BEES</h4>
<i>This brass bottle is shaped like a big bee.</i><br /><br />Once opened, and held vertically, bees come out. Endlessly (or until plugged, or tilted)<br />(my friend Pete invented this one... it get's a bonus VS. Nicholas Cage.)<br /><br /><h4>
BEFOWLING ROD</h4>
<i>A rod with a fork at one end, and a golden chicken at the other.</i><br /><br />Touching any dead creature with this rod causes it to turn into a roast chicken.<br />(I saw this idea online, but cannot remember where. It proved very popular, turning dead foes into delicious meals. The Befowling Rod's greatest moment came when, at the climax of a camapaign set on a desert world, the heroes overcame the Water Guild's basilisk mounted guards, used the magical MacGuffins and made water flow into the temple again. Then they touched the basilisk corpse with the Befowling rod... resulting in them trying to drag several tons of giant roast chicken up through the rapidly flooding water guild shrine...)<br /><br /><h4>
PANTS OF THE HAPPY CANINE</h4>
<i>These trousers make dogs very happy. No idea why, but it might be something to do with the bacon woven into the fabric.</i><br />Any attempts to command, befriend of influence dogs gain a +6 bonus.<br /><br /><h4>
MITRE OF FELINE GENEROSITY</h4>
<i>Through a strange and wondrous (and slightly miscast) spell, this glorious headgear makes cats give you all they own.</i><br /><br />Cats within 20M are compelled to give up all their worldly possessions.<br />(This came from a random item generator - it's hit the table, and resulted in the wearer being presented with rather a lot of cat's bowls and dead mice. One of the mice had swallowed a jewel, so he was fairly happy.)<br /><br /><h4>
CURSED GHOSTLY DOG OF DIGGING</h4>
<i>It is the spirit of Fido, mightiest of the digging dogs, cursed to wander the lands for all time… digging.</i><br />
<br />Fido attaches himself to you and will not go away. He digs constantly, and howls loudly in his existential torment.<br /><h4>
OIL OF STUDLINESS</h4>
<i>Rubbing this oil upon your body turns you into a real stud.</i><br />
<br />Unfortunately, the wizard who created this was not up on slang, and took it literally. You become a farm for breeding horses for D6 days.<br /><h4>
POT OF TENTACLES</h4>
<i>It’s a small, red earthenware pot full of tentacles.</i><br /><br />When thrown, this pot bursts open on impact and immobilizes everything within 2m.<br /><h4>
Needles of Necromantic Knitting</h4>
<i>Once owned by a dread liche, these needles create knitwear of terrible power.</i><br />
<br />When supplied with wool, and on making a TN 16 knitting check, you can create knitwear which raises the dead for D6 hours.<br />(TN 16 is REALLY hard. You'd need at least three levels in Knitting to even be able to throw enough dice at it to roll that high.)<br /><br /><br />Well, I think that's enough for now. I'll post some more sometime soon. If you use any of these in your own games, let me know how they go and what strange uses for PCs find for them...<div>
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Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-57050372602441819432014-09-06T09:11:00.001+10:002014-09-06T09:11:28.030+10:00BGG 18 Card Microgame ContestI have entered the <a href="http://boardgamegeek.com/thread/1211499/18-card-microgame-contest">BGG 18 Card Microgame Contest!</a><br />
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The idea of making a complete game with only 18 cards in intriguing and challenging. I've developed a fairly abstract and simple game called <a href="http://boardgamegeek.com/thread/1228606/cmyk-18-card-microgame-contest-entry">CMYK</a>, which you can <a href="https://drive.google.com/#folders/0BwuMIy2Ns-adZUhCT0JONkJJWGM">download and try out.</a><br />
Basically, the idea is to make lines of cards in your colour, horizontally, vertically or diagonally. The twist is that whenever you play a card into the grid, it swaps with a card already in play. This can lead to some very tough choices and sticky situations when the grid fills up. Because this also means that if you go first or last you have no choice in what you do, the game is played over four rounds, with each player going first in turn and the winner being whoever scores most points over the whole game.<br />
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I'm also playing with the idea of doing a second game, somehow involving combat, but I have not gotten any further with it yet. I think it will involve rotating the cards to track damage and hit points, but beyond that I know not...Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-85778324199383793542014-06-15T12:37:00.001+10:002014-06-15T12:37:28.327+10:00Warlords of Scrundor<div class="separator" style="clear: both; text-align: center;">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKSLbDHyvERI5ZxQ7w8mF4o4KDEcbYMuxxQ8YAdl_ggs9ChBMkfBcmTV0Lyne4yzl5HhvUcEYHCMEnc5kjDjSenfyLjMOk7DDVEaDHopFKP6Te3STWOKs-58uWwwob7rfUWNWhN2y18kU/s1600/orc_1.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKSLbDHyvERI5ZxQ7w8mF4o4KDEcbYMuxxQ8YAdl_ggs9ChBMkfBcmTV0Lyne4yzl5HhvUcEYHCMEnc5kjDjSenfyLjMOk7DDVEaDHopFKP6Te3STWOKs-58uWwwob7rfUWNWhN2y18kU/s1600/orc_1.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The kingdom is MINE!</td></tr>
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I had an idea for a new game on Thursday night, which I've been working on for the last few days. In it, players take on the roles of ambitious Orc warlords in the foul orcish kingdom of Scrundor, and try to over throw the king, Grolg the Unfeasibly Smelly. The game play is something like talisman, with players moving around a board made up of inner and outer rings, with Grolg's palace at the centre. The difference here being that the board is made up of cards, and these cards can be moved or replaced during the game. Each location has a quest or special ability associated with it which players can attempt to use.<br />
At present, there are 16 unique locations for the inner ring, representing the mountain of Scrundor, eight of which are in play at any one time. The quests here are harder, but the rewards greater. The outer ring has 16 cards in play, from a potential pool of 32. The quests and challenges are easier here, but the rewards are not as great.<br />
Players are rewarded with followers from the four tribes of Scrundor - each of these grants a bonus on a different type of quest. The other types of reward come in the form of gold (used to buy things like followers) and loot cards (which can be anything from a Really BIG Axe to a blessing from the unpronounceable Orc god, Drotzch, or a spell of some kind). There are currently 150 loot cards, although may of these are duplicates.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipmsNPKBbRev-ztS3ugbptDJZYdBTX2R4M8tdj1gBnCIX8m2Ijm0L3lc96agiD4FS_n3_J7vXRi4iB1xnO4tFqbjokmlCJ-X958uD_uhxZZHXvTUd7MgjzMLAmqwXi0gBk8u4XOsaRI7w/s1600/orc2.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipmsNPKBbRev-ztS3ugbptDJZYdBTX2R4M8tdj1gBnCIX8m2Ijm0L3lc96agiD4FS_n3_J7vXRi4iB1xnO4tFqbjokmlCJ-X958uD_uhxZZHXvTUd7MgjzMLAmqwXi0gBk8u4XOsaRI7w/s1600/orc2.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Well... sounds legit.</td></tr>
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I am currently working on the quest cards - some locations just let you draw a quest card instead of having a specific quest printed on them.<br />
All of this is going to be printed out on business cards for play testing before I work on the art. Anyone who wants to contribute art, fell free to email me.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-45126311771728550102014-04-14T09:28:00.000+10:002016-03-05T10:49:15.299+11:00Peg Flight: a new floor game for Gamer Kids.<br />
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<a href="http://members.iinet.net.au/~owentop/images2/pegflight4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://members.iinet.net.au/~owentop/images2/pegflight4.jpg" height="240" style="cursor: move;" width="320" /></a></div>
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Peg Flight is an exciting new game for Gamer Kids about dog fighting planes made from wooden pegs and other crafty materials. The rules cover flicking dice at one another to deal damage, movement and upgrading your planes with a range of optional extras.</div>
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<a href="http://members.iinet.net.au/~owentop/images2/PegFlight.pdf">The PDF</a> contains the complete rules, plus a craft session explaining how to build your own planes, ground targets and clouds.<br />
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I have recently discovered that Peg Flight has turned up in Spain. If you want to check out the Spanish language version, and the really rather cool mission cards and profiles the chap who translated it has made, <a href="http://tortraumann.blogspot.com.au/search/label/pegflight">check out his blog.</a></div>
Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-31592747683405071462014-01-01T19:35:00.001+11:002014-01-01T19:36:30.242+11:00Time Lapse Gaming: Minitaurus<div class="separator" style="clear: both; text-align: left;">
Brad and his wife Simone came over today, along with their friend Johnno for a bit of gaming. We decided to wind down at the end with a light game, and I pulled out Minitaurus. After we played, Johnno suggested making a time lapse film of the game. So we did, using my iPad and iMotion HD. The quality is not great - might need to get the pro version to improve things!</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dwZWaz4vrvDI935HfqyxmG_9Q7LOs6_oZpJEHbGGYMwP0ewi-K8m0g6gGiNihyZgII_xcjdDn7uNAmru2fErw' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
<br />Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-90664895361218164362013-09-22T11:17:00.000+10:002013-09-22T11:17:22.126+10:00Top Dog Reviews: Star Wars Edge of the Empire Beginner Box.<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.fantasyflightgames.com/ffg_content/StarWarsRPG/edge-of-the-empire/beginner-game/AllTheStuff.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="295" src="http://www.fantasyflightgames.com/ffg_content/StarWarsRPG/edge-of-the-empire/beginner-game/AllTheStuff.png" width="320" /></a></div>
When I saw the Edge of the Empire beginner box, I got all excited. Four pre-generated characters, an adventure which teaches the rules, some nice maps, and lots of fancy dice. What's not to get excited about? So I picked up a copy a couple of weeks ago with some birthday money, and last night we gave it a spin.<br />
Having read the adventure, I ran things with Matt and my brother Nik as players. Matt's done some role playing, and has plenty of game experience. Nik has not played anything since 2nd ed 40K, but held the rank of general in the old Tie Fighter computer game. So a good test of the game's teaching abilities and learning curve.<br />
The adventure is really well thought out - each encounter takes up a few pages, and each of them teaches a new part of the rules. They each build on the one before so that everyone learns how things work as they go. Even the GM doesn't need to read the rules before hand, because it's all explained on the page. Having read things before helps, but you could grab the box, grab some mates, and jump right in.<br />
The adventure itself is fairly short since you'll take longer than normal to play as you are all learning as you go. It took us two or so hours. That said, it's got plenty of action and there's even an interlude where you can level up and gain some experience. By the end of the session, we all knew what we were doing, and felt pretty confident with tackling more of the game. Except that Nik's wookie had been knocked out defeating the final bad guy...<br />
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Fantasy Flight's Star Wars games use special, fancy Star Wars dice instead of the more common numerical kind. They are covered in baffling symbols, but you quickly get used to the system. There are successes, failures, threats, advantages, triumphs and despairs. All of these interact to give a final result, and both players and GM can use the more exotic things (advantage, threat, triumph and despair) to do more interesting things, trigger special abilities, and generally make the game more cinematic. Half way through the adventure, the Fate pool is introduced. The players can spend light side fate tokens to improve their chances, and the GM can do the same with the dark side. Except whenever a point is spent, it gets flipped over and becomes the opposite! I really like this mechanic since it makes you think hard about using fate or not.<br />
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So, how does the Beginner Box stack up?<br />
Well, it's about the most fun I've ever had learning a game system, it's probably the first time I've learnt a system by playing it without an experienced player, and it really does a great job of teaching the game. The down side is that you have to use the pre generated characters, and there's nothing in there about making your own. You can download two more free characters and an extra adventure from Fantasy Flight, and you can keep playing with the pre generated characters and make your own adventures, but you will be a little limited unless you invest in the full game.<br />
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Matt has a copy of the Beta release of the full book, which I have flicked through - it has some more mechanics and levels of detail, but apart from that the rules look basically the same, so the beginner box will get you started, but won't last you that long. Of course, it's pretty cheap, and you can use it to teach other players and get them to join in - I have some other friends who are interested in having a go, so I'll be running this again.<br />
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Over all, the Beginner Box is an excellent jumping off point for the hobby. It gets you up to speed quickly, and very enjoyably, and gives you the tools for your first steps. It doesn't give you the complete experience, but you could actually play a fairly long campaign using just the contents of the box and the free bonus adventures and characters online.<br />
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THE VERDICT:<br />
Star Wars Edge of the Empire Beginner Box scores:<br />
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Clarity of Rules:<br />
Excellent. The only thing I was a little confused by was how to generate your own dice pools - I was very tired when I first read it. On a second read when wide awake it made perfect sense.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" style="cursor: move;" /></a><br />
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Learning Curve:<br />
The whole game is designed around the learning curve, and it's probably the best 'learn as you play' RPG set I've encountered. A great way to learn, and you're supported and assisted all the way.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" style="cursor: move;" /></a><br />
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Fun:<br />
The starter adventure is quite enjoyable, and we got some good laughs and dramatic action. Especially the final epic fist fight between Trax and Nik's Wookie character in the corridors of the Krayt Fang.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" /></a><br />
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Replay Value:<br />
You can replay the same adventure as the GM, but once you've played it as a PC you know the secrets and know what to do, so it's not really worth playing again. That being said, you can then use the rules and stats included to create your own adventures.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyASjm9jP_AdphDP7Xex5E8Ux63SoR1AzWnewqKeEb-S-O3E95YdwIFBUHL2boCKAKbD1zjxiGDPKZI7EdKnba81io3m26dcJYQ-hY1SnA0yfCZnLrusubG9enjjX4rpB5rclHy8IZMvE/s1600/dogstar4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyASjm9jP_AdphDP7Xex5E8Ux63SoR1AzWnewqKeEb-S-O3E95YdwIFBUHL2boCKAKbD1zjxiGDPKZI7EdKnba81io3m26dcJYQ-hY1SnA0yfCZnLrusubG9enjjX4rpB5rclHy8IZMvE/s1600/dogstar4.png" style="cursor: move;" /></a><br />
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Presentation:<br />
Fantasy Flight have really got their presentation nailed. The art is great, especially rhe painting which has been slighlty photo-shopped to show Han and Chewie playing the game (Han's not doing well, Chewie obviously just rolled a critical hit...)<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_zIiAN7NgRx_h9t1Jxfo6oFg_VmTf6bhZQF1Hk_Ju4DCAn0nLbSOTMf_27hflYA5wQEoDtuMIF2lfBVXDYlmC_iqhwF2fwF3hz7xbPd8fkIf9XucXfICLbgfA0MBgmXJjdl_d6SSnzt0/s1600/dogstar5.png" style="cursor: move;" /></a><br />
<br />Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-30216292031239325612013-08-05T17:06:00.000+10:002013-08-05T17:07:07.680+10:0024 Hours De BGG - July entries<div class="separator" style="clear: both; text-align: left;">
Well, it's been a while, but now I'm back!</div>
I didn't find the June 24 Hr contest theme on Board Game Geek all that interesting, but I ended up entering twice in July!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNhV2QuyqISyePwazCDIJ-lGbDAH4OHORyaDiMHwMc8tIhhzXttgBcbf1e8IraWzxKt1oW8yIIlARVwrB6P4DSLZVsB6QB2E5mr-dGQ2DinFdTFFKqJKdE5WqWH4RdhpIUHYKQ82xi8Kk/s1600/tgp_logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNhV2QuyqISyePwazCDIJ-lGbDAH4OHORyaDiMHwMc8tIhhzXttgBcbf1e8IraWzxKt1oW8yIIlARVwrB6P4DSLZVsB6QB2E5mr-dGQ2DinFdTFFKqJKdE5WqWH4RdhpIUHYKQ82xi8Kk/s320/tgp_logo.png" style="cursor: move;" width="320" /></a></div>
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Time Gentlemen Please! is a game about drinking. It's a race to down the most beer before the landlord calls time, and semi-historically accurate. Or as accurate as a game about getting tight as a newt in 1950s Australia can be anyway. Plus you can steal the TARDIS, go back in time, and pinch your mates' beer!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZYZ6OrDf5wKHc5jjc_xtKJVj89rwzLPMhpxbi3hEyfLNn8OD0V2RycipguKgZQrua3yB4JFGVVIq4NxTukynpgXMJXHLqDxhhQQB5yEvUymRtWaoCbD-o4FgRQS4yQ5ESHCGimEBnDaU/s1600/timecoon_logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZYZ6OrDf5wKHc5jjc_xtKJVj89rwzLPMhpxbi3hEyfLNn8OD0V2RycipguKgZQrua3yB4JFGVVIq4NxTukynpgXMJXHLqDxhhQQB5yEvUymRtWaoCbD-o4FgRQS4yQ5ESHCGimEBnDaU/s320/timecoon_logo.png" style="cursor: move;" width="320" /></a></div>
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Timecoon is a Time Travel Tycoon game where you run a time travel theme park and seek to earn the most money by developing new eras and attractions.</div>
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You can check out both, and vote for the winner of the contest <a href="http://www.boardgamegeek.com/geeklist/160494/24-hour-contest-july-2013">here.</a></div>
Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-54158726419129870162013-05-12T17:44:00.003+10:002013-05-12T17:44:48.893+10:00Board Game Geek 24 Hour Contest<div class="separator" style="clear: both; text-align: center;">
I've just discovered the Contests section of the Board Game Geek forum, in particular the really cool 24 hour contests held each month. In essence, you have to create a whole game within a single 24 hour window! Obviously, I had to give it a go and ended up with...</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDpJOETtdeatvPulSzhQkAWZJ8dt49Ewf5aKRMavVGYrgPefCtHry5x0lJd6oJHBaPKS0sCqFoPa0Le6LTMUi2vqMWp4SUOnB9VczTDwC8jO-ZGHyvI-_rZm-3LD_UhFP4mbjGtdWRAsE/s1600/radscorp_logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDpJOETtdeatvPulSzhQkAWZJ8dt49Ewf5aKRMavVGYrgPefCtHry5x0lJd6oJHBaPKS0sCqFoPa0Le6LTMUi2vqMWp4SUOnB9VczTDwC8jO-ZGHyvI-_rZm-3LD_UhFP4mbjGtdWRAsE/s320/radscorp_logo.png" style="cursor: move;" width="320" /></a></div>
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You can check out the action on the May 2013 contest <a href="http://www.boardgamegeek.com/thread/970938/24-hour-contest-may-2013">here.</a></div>
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Worryingly, while walking around Caulfield Park this morning, I had another idea for a game, but it didn't fit this month's theme. It would be possible to make in 24 hours, but unfortunately, I've already thought too much about it and got it basically all worked out in my mind, which is really against contest rules. I'm still going to do it, but not for the contest. Possibly for another contest...</div>
Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-89362254348781289412013-05-01T21:50:00.001+10:002013-05-01T21:50:37.370+10:00The Islands of Hrond: A Fanticide Participation game at Little wars<!--StartFragment-->
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPPCWy4zq9jvNfb3PV-NlNmoWhSrWI_E5y9SaMZ-R5kXvXc7QtWgPx9Bvb80KKlj_Z5t3fLhyVLM9jXMpQRFeFg0zgstxuoJSepFN4cGuOnSFYmIOt1r_sGnTzEghNlx5syr71tkQ-ALI/s1600/hrond.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="92" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPPCWy4zq9jvNfb3PV-NlNmoWhSrWI_E5y9SaMZ-R5kXvXc7QtWgPx9Bvb80KKlj_Z5t3fLhyVLM9jXMpQRFeFg0zgstxuoJSepFN4cGuOnSFYmIOt1r_sGnTzEghNlx5syr71tkQ-ALI/s400/hrond.png" width="400" /></a></div>
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<i style="mso-bidi-font-style: normal;"><span lang="EN-US">At the edge of the Hagwood, where the twisted trees
give way to the Wastes of Time are the Islands of Hrond; a pair of rocky
levitating isles linked by an ancient, crumbling stone bridge. The air here is
saturated with magic and whispers of hidden treasure. It is here that warbands
clash for the strange and sinister spoils of Hrond. From the Hagwood come
Ludmilla the Foul and her dark coven along with their tattered scarecrow
servants and teeming imp slaves. From dimensions beyond comprehension come the
Insatiable, demonic beings driven by their never ending hunger for flesh, for
souls, for conquest. And from the Wastes of Time, cast from the very Hole
itself come the puppets, bent on mastering this strange new land.</span></i></div>
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This year at Little Wars, Melbourne's premier gaming gathering, we'll be running some Fanticide Participation games using custom warbands over custom terrain. It'll be quick, it'll be bloody, and it'll be able to support a large group of players. </div>
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For info on Little Wars, <a href="http://www.littlewarsmelbourne.com/">check out their site.</a></div>
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For more on Alien Dungeon's nifty Fanticide game, <a href="http://www.aliendungeon.com/Joomla/index.php?option=com_content&view=article&id=72&Itemid=510">check out their site.</a></div>
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Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-46995737114554327292013-03-27T13:25:00.000+11:002013-03-27T13:25:03.504+11:00Tabel Top Day<span class="Apple-style-span" style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.292969);">I am reliably informed that saturday is <a href="http://www.tabletopday.com/">Tabletop Day</a>, meaning many a strange and wonderous person will be playing many a strange and wonderous game! Huzzah!</span><br />
I plan to try to get some rpg-age happening at Hampton Games Club.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-8627873676696975972013-02-17T13:09:00.000+11:002013-02-17T13:28:22.075+11:00First play: Fanticide<div class="separator" style="clear: both; text-align: left;">
I first became aware of <a href="https://www.aliendungeon.com/Joomla/index.php?option=com_content&view=article&id=72&Itemid=510">Fanticide</a> when Nic Robson at Eureka mentioned it to me. Then Matt got excited about it, accidentally bought two copies, and sold one to me. I would've bought it anyway, but this just sped things up.</div>
I like the rules - they are clear and simple, and easy to apply. I also like the rules for creating your own units. It allows me to finally use all those silly things Nic at Eureka has sold me over the years. I like the feel of the world of Nowhere, although the fluff is not the best written fluff I've seen in a game. I like the challenge of developing <a href="http://terrainforhippos.blogspot.com.au/2013/02/ishoo-sventy-fiv-baba-yaga-hut.html">new terrain </a>to fit the game.<br />
So do I like to play the game?<br />
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On Saturday, Matt and I met up at Hampton Games Club to put Fanticide through it's paces. We'd both read the rules about two weeks ago when we got them, so we'd forgotten a few things... Matt's ordered the basis of his clock-work puppet army, but is still waiting for it (I'll try to persuade him to post the army list to the blog so you can see what he's thinking). I'd bought the core of my Insatiable army from Eureka on friday night, and I ordered the rest of it from Reaper this morning. So neither of us had a full army. Fortunately, I had some Eureka warrior mice which I painted up long ago, and had written Fanticide rules for, so Matt used them.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU8FgAe148A4NZO4UTFLg3OhyphenhyphennqNAb45a86JigV-lrXPECfVpu0h8ai-hvVAWVJBqJs-ysEkDHmFG6In_b7ptG-E_zm3mDqgA2hYhATV48WFxmMxyUWJo3PZZFCdOcpoz-luAUuv_xCbQ/s1600/DSCF4075.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU8FgAe148A4NZO4UTFLg3OhyphenhyphennqNAb45a86JigV-lrXPECfVpu0h8ai-hvVAWVJBqJs-ysEkDHmFG6In_b7ptG-E_zm3mDqgA2hYhATV48WFxmMxyUWJo3PZZFCdOcpoz-luAUuv_xCbQ/s320/DSCF4075.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Warrior mice ready for action.</td></tr>
</tbody></table>
<br />
I took two squads of three Devourers each, led by a Lord of Rapacity. Apart from the Vice of Hunger, the special rules did not come in to play. After some more play-testing, I'll put the army list up.<br />
<br />
<br />
<br />
<br />
<tr height="15" style="height: 15pt;"><td height="15" style="height: 15pt; width: 135pt;" width="135"><!--StartFragment-->
<br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 110.4pt;" valign="top" width="110"><div class="MsoNormal">
<span lang="EN-US">Name:<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">Give<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.95pt;" valign="top" width="36"><div class="MsoNormal">
<span lang="EN-US">Take<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">Soul<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="44"><div class="MsoNormal">
<span lang="EN-US">Agility<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.35pt;" valign="top" width="42"><div class="MsoNormal">
<span lang="EN-US">Spirit<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.8pt;" valign="top" width="43"><div class="MsoNormal">
<span lang="EN-US">Sanity<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 110.4pt;" valign="top" width="110"><div class="MsoNormal">
<span lang="EN-US">Devourer<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.95pt;" valign="top" width="36"><div class="MsoNormal">
<span lang="EN-US">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="44"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.35pt;" valign="top" width="42"><div class="MsoNormal">
<span lang="EN-US">6<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.8pt;" valign="top" width="43"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td colspan="3" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 181.65pt;" valign="top" width="182"><div class="MsoNormal">
<span lang="EN-US">Equipment:<o:p></o:p></span></div>
</td>
<td colspan="4" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 164.7pt;" valign="top" width="165"><div class="MsoNormal">
<span lang="EN-US">Equipment Options:<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td colspan="3" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 181.65pt;" valign="top" width="182"><div class="MsoNormal">
<span lang="EN-US">None.<o:p></o:p></span></div>
</td>
<td colspan="4" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 164.7pt;" valign="top" width="165"><div class="MsoNormal">
<span lang="EN-US">Two handed Weapons (+9)<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">Special Abilities:<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5; mso-yfti-lastrow: yes;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">Vice of Hunger<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<!--EndFragment-->
</td><td style="width: 35pt;" width="35"><br /></td><td style="width: 37pt;" width="37"><br /></td><td style="width: 40pt;" width="40"><br /></td><td style="width: 34pt;" width="34"><br /></td><td style="width: 40pt;" width="40"><br /></td><td style="width: 39pt;" width="39"><span class="Apple-style-span" style="border-collapse: collapse;"><span class="Apple-style-span" style="border-collapse: separate;"><br /></span></span>
<span class="Apple-style-span" style="border-collapse: collapse;"><span class="Apple-style-span" style="border-collapse: separate;"><br /></span></span></td></tr>
<!--StartFragment-->
<br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 110.4pt;" valign="top" width="110"><div class="MsoNormal">
<span lang="EN-US">Name:<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">Give<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.95pt;" valign="top" width="36"><div class="MsoNormal">
<span lang="EN-US">Take<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">Soul<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="44"><div class="MsoNormal">
<span lang="EN-US">Agility<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.35pt;" valign="top" width="42"><div class="MsoNormal">
<span lang="EN-US">Spirit<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.8pt;" valign="top" width="43"><div class="MsoNormal">
<span lang="EN-US">Sanity<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 110.4pt;" valign="top" width="110"><div class="MsoNormal">
<span lang="EN-US">Lord of Rapacity<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.95pt;" valign="top" width="36"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="44"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.35pt;" valign="top" width="42"><div class="MsoNormal">
<span lang="EN-US">5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.8pt;" valign="top" width="43"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td colspan="3" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 181.65pt;" valign="top" width="182"><div class="MsoNormal">
<span lang="EN-US">Equipment:<o:p></o:p></span></div>
</td>
<td colspan="4" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 164.7pt;" valign="top" width="165"><div class="MsoNormal">
<span lang="EN-US">Equipment Options:<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td colspan="3" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 181.65pt;" valign="top" width="182"><div class="MsoNormal">
<span lang="EN-US">None.<o:p></o:p></span></div>
</td>
<td colspan="4" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 164.7pt;" valign="top" width="165"><div class="MsoNormal">
<span lang="EN-US">May choose up to three artefacts, one of
which may be a relic.<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">Special Abilities:<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 21.3pt; mso-yfti-irow: 5;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; height: 21.3pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">Vice of Hunger, Soul Powered Attacks,
Soul Powered Spells, Virtue of command.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US">3 Spells.<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 10.65pt; mso-yfti-irow: 6;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; height: 10.65pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">Retainers:<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 10.65pt; mso-yfti-irow: 7; mso-yfti-lastrow: yes;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; height: 10.65pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">The Legend can be accompanied y a squad
of 2-6 feeder drones at 10 points each.<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<!--EndFragment-->
<br />
<br />
Matt took three squads of three Warrior Mice each - one slashers, one stickers, and one shootists, led by a Warrior Mouse legend mounted on a giant rat.<br />
<br />
<!--StartFragment-->
<br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 110.4pt;" valign="top" width="110"><div class="MsoNormal">
<span lang="EN-US">Name:<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">Give<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.95pt;" valign="top" width="36"><div class="MsoNormal">
<span lang="EN-US">Take<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">Soul<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="44"><div class="MsoNormal">
<span lang="EN-US">Agility<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.35pt;" valign="top" width="42"><div class="MsoNormal">
<span lang="EN-US">Spirit<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.8pt;" valign="top" width="43"><div class="MsoNormal">
<span lang="EN-US">Sanity<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 110.4pt;" valign="top" width="110"><div class="MsoNormal">
<span lang="EN-US">Warrior Mouse<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.95pt;" valign="top" width="36"><div class="MsoNormal">
<span lang="EN-US">2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="44"><div class="MsoNormal">
<span lang="EN-US">6<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.35pt;" valign="top" width="42"><div class="MsoNormal">
<span lang="EN-US">6<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.8pt;" valign="top" width="43"><div class="MsoNormal">
<span lang="EN-US">6<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td colspan="3" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 181.65pt;" valign="top" width="182"><div class="MsoNormal">
<span lang="EN-US">Equipment:<o:p></o:p></span></div>
</td>
<td colspan="4" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 164.7pt;" valign="top" width="165"><div class="MsoNormal">
<span lang="EN-US">Equipment Options:<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td colspan="3" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 181.65pt;" valign="top" width="182"><div class="MsoNormal">
<span lang="EN-US">None.<o:p></o:p></span></div>
</td>
<td colspan="4" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 164.7pt;" valign="top" width="165"><div class="MsoNormal">
<span lang="EN-US">Blades: +4 points<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US">Bows: +5 points<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US">Spears: +2 points.<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">Special Abilities:<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5; mso-yfti-lastrow: yes;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">none<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<!--EndFragment-->
<br />
<br />
<!--StartFragment-->
<br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 110.4pt;" valign="top" width="110"><div class="MsoNormal">
<span lang="EN-US">Name:<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">Give<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.95pt;" valign="top" width="36"><div class="MsoNormal">
<span lang="EN-US">Take<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">Soul<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="44"><div class="MsoNormal">
<span lang="EN-US">Agility<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.35pt;" valign="top" width="42"><div class="MsoNormal">
<span lang="EN-US">Spirit<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.8pt;" valign="top" width="43"><div class="MsoNormal">
<span lang="EN-US">Sanity<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 110.4pt;" valign="top" width="110"><div class="MsoNormal">
<span lang="EN-US">Mounted Legend<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.95pt;" valign="top" width="36"><div class="MsoNormal">
<span lang="EN-US">5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 35.3pt;" valign="top" width="35"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="44"><div class="MsoNormal">
<span lang="EN-US">9<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.35pt;" valign="top" width="42"><div class="MsoNormal">
<span lang="EN-US">5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 42.8pt;" valign="top" width="43"><div class="MsoNormal">
<span lang="EN-US">4<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td colspan="3" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 181.65pt;" valign="top" width="182"><div class="MsoNormal">
<span lang="EN-US">Equipment:<o:p></o:p></span></div>
</td>
<td colspan="4" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 164.7pt;" valign="top" width="165"><div class="MsoNormal">
<span lang="EN-US">Equipment Options:<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td colspan="3" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 181.65pt;" valign="top" width="182"><div class="MsoNormal">
<span lang="EN-US">Blade, Shield<o:p></o:p></span></div>
</td>
<td colspan="4" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 164.7pt;" valign="top" width="165"><div class="MsoNormal">
<span lang="EN-US">Up to 3 artifacts, one may be a relic.<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">Special Abilities:<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5; mso-yfti-lastrow: yes;">
<td colspan="7" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 346.35pt;" valign="top" width="346"><div class="MsoNormal">
<span lang="EN-US">none<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<!--EndFragment-->
<br />
<br />
It was a small game, based on what we had available, and the points did not quite match up (176 vs 166 from memory). We decided to use a two foot by four foot table, with a hill in the middle, and an <a href="http://terrainforhippos.blogspot.com.au/2013/02/ishoo-sventy-for-obo-stones.html">Obo stone</a> near each deployment zone.<br />
Matt rolled the Sin of Envy, and I rolled Greed, so we ended up both riddled with greed. Since the game size was small, we decided to have two objectives each, with one more randomised from the center of the table. This one ended up close to Matt's edge. We used some giant mushrooms for the objectives.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb-I1qqybRdkfsXY7HCBLr8Ngrtbn8VRfugoZLrLg-C2f8Wto43TWx88J8sldo6lnha9V6ZKdQoqz6ACwb-gB38MLze0wpmWZ1X2TNT8eBaoIqldX2u9tJX4LzaDEnSIaE6AuCBealr5M/s1600/DSCF4073.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb-I1qqybRdkfsXY7HCBLr8Ngrtbn8VRfugoZLrLg-C2f8Wto43TWx88J8sldo6lnha9V6ZKdQoqz6ACwb-gB38MLze0wpmWZ1X2TNT8eBaoIqldX2u9tJX4LzaDEnSIaE6AuCBealr5M/s320/DSCF4073.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Insatiable deployment.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOq4rije3bWjtFA3EtNPW3eI500tb_o1pTkXsEq95nj4AOwLYUY68qvJUa7YwZog6FArzyo-qL55Cb4y54qOGQghnoYoBFNycEd6mIoiE_5GFDwSw_VFEqFpLZkTGV2th5Cbk6gyvRX7A/s1600/DSCF4074.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOq4rije3bWjtFA3EtNPW3eI500tb_o1pTkXsEq95nj4AOwLYUY68qvJUa7YwZog6FArzyo-qL55Cb4y54qOGQghnoYoBFNycEd6mIoiE_5GFDwSw_VFEqFpLZkTGV2th5Cbk6gyvRX7A/s320/DSCF4074.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mouse deployment.</td></tr>
</tbody></table>
As to the game, well, it was quick, and it was bloody. Turn six ended with Matt having just two mice, and me having only my legend, the Lord of Rapacity. We'd both captured and removed a mushroom. My legend had more soul than the mice, so I won. Just.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisJEPd1bna4W2q7E8PxEfSJ2h3SMrq3vArQx9fsqCxTijZVqVrWIXvL55xxoDa8a9j_p7bdk6KHQULCXxcag0QGbbms-MugWGoevJvBdqVubS1Y_wGn_Q4lGLt4xYCFvrf1LSQPyU4Rnk/s1600/DSCF4078.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisJEPd1bna4W2q7E8PxEfSJ2h3SMrq3vArQx9fsqCxTijZVqVrWIXvL55xxoDa8a9j_p7bdk6KHQULCXxcag0QGbbms-MugWGoevJvBdqVubS1Y_wGn_Q4lGLt4xYCFvrf1LSQPyU4Rnk/s320/DSCF4078.jpg" style="cursor: move;" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The mouse legend buggers off with his mushroom prize.</td></tr>
</tbody></table>
The events played a major roll in the game. I got lucky with my legend effected by the Fanticide! event, and the Time Slip event was also favourable to my forces. Of course, I also got hit by the Droppings Storm, so it evened out.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOHAk5S5MXTpSa2tFeS5NSG_0vNq99EkLWkDY3Rjk1nuntC417of2C9fIpNctV2E_WH3C-jp2jwiV8msbPqPYembMK-0es6bnbupxL2LSHG6EhbjN6gjaTtu_5Yftx_6FC9VdxPKiHTkw/s1600/DSCF4076.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOHAk5S5MXTpSa2tFeS5NSG_0vNq99EkLWkDY3Rjk1nuntC417of2C9fIpNctV2E_WH3C-jp2jwiV8msbPqPYembMK-0es6bnbupxL2LSHG6EhbjN6gjaTtu_5Yftx_6FC9VdxPKiHTkw/s320/DSCF4076.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Devourers make for the Obo stone and glory!</td></tr>
</tbody></table>
Since it's two weeks since we read the rules, we did a few things the wrong way. We got confused about Spirit and Sanity checks, having played to much Warhammer and Warmachine, and tried to roll under our stats, not over them, and we forgot stuns in combat. But it all seemed to balance out in the end. We're certainly going to keep playing this game, and I'm looking forward to getting my armies ready and a whole table worth of terrain. I also plan to use this game at my school wargames club, as the squad-by-squad activation system means I can easily put one kid in charge of each squad, under the over-all command of a legend player. It's hard finding a skirmish game which can support upwards of eight players, and that's how many players I regularly get...<br />
<br />
Once I have more experience of the game, I'll put up a more in-depth review.<br />
<div style="text-align: center;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv2rmkL2Donbbl9wA9pK_xnIfQyxbhgRALHgHA8P5Pe7tvTse3m8X1LlK49ZcMaGwV6LQcoU2pXC-B6Mz2l7sef-4IEs31vQNq1yXWhZ6fBRXQmFrZoZvK8k14oFsc_3cUzXV_9z3qZt8/s1600/DSCF4080.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv2rmkL2Donbbl9wA9pK_xnIfQyxbhgRALHgHA8P5Pe7tvTse3m8X1LlK49ZcMaGwV6LQcoU2pXC-B6Mz2l7sef-4IEs31vQNq1yXWhZ6fBRXQmFrZoZvK8k14oFsc_3cUzXV_9z3qZt8/s320/DSCF4080.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Frivolous pretty picture showing the Devourers beating up the mouse legend while the Baba Yaga hut watches.</td></tr>
</tbody></table>
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFfWPCCsUHUItW5pG_8Wnoah0A-ZKq0A-eQQH8fLFokYpQYeF2zDnaQ7oDs-BWxPnyPBWJzGWNfGGIznRIdDhKYyyjpzGYpccLY2U2bL5sf_-F5hZIzP2LprcXyxu7U3ynn-2D9MLW6R4/s1600/DSCF4079.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFfWPCCsUHUItW5pG_8Wnoah0A-ZKq0A-eQQH8fLFokYpQYeF2zDnaQ7oDs-BWxPnyPBWJzGWNfGGIznRIdDhKYyyjpzGYpccLY2U2bL5sf_-F5hZIzP2LprcXyxu7U3ynn-2D9MLW6R4/s320/DSCF4079.jpg" style="cursor: move;" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px; padding-top: 4px; text-align: center;">More frivolity which never happened in the game.</td></tr>
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Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com1tag:blogger.com,1999:blog-6383399652305637860.post-32587014847284057772013-01-06T15:15:00.000+11:002013-01-06T15:15:03.639+11:00C.O.G.S: Combat Operations in Generic Steampunk.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJu7U7iJdCglvsA3cxUkR6fXavKeyttW2yFE7vXhVf6kuZ21NfPxQ-S8lMc00Ro4dPAGEQ2TYhA1LNkilt9uNEGlH1xHXDch5GSH7S7nbkshQ6tlSu0Eg9YzF39MiNDZV5vxfxTjODRwM/s1600/COGS_logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJu7U7iJdCglvsA3cxUkR6fXavKeyttW2yFE7vXhVf6kuZ21NfPxQ-S8lMc00Ro4dPAGEQ2TYhA1LNkilt9uNEGlH1xHXDch5GSH7S7nbkshQ6tlSu0Eg9YzF39MiNDZV5vxfxTjODRwM/s320/COGS_logo.png" width="320" /></a></div>
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I've recently been looking for a generic skirmish level Steampunk/Victorian Sci Fi rule set. Then I started getting ideas and decided to just create my own.</div>
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The basic idea of C.O.G.S - Combat Operations in Generic Steampunk - is to produce a 28mm skirmish system which is flexible and generic, giving gamers a clean slate to develop their own Steampunk/VSF units, vehicles and heroes. A little like the way GruntZ allows you to create your own 15mm SF units, only with more steam, rivets and exposed gearing. I am aiming for a 'Penny Dreadful' feel - that's a Pulp feel from an era BEFORE the Pulps existed! To this end, Heroes and their Side Kicks are the focus of the game, and can do really epic things, while units are basically just there to fill out the numbers and provide moving scenery. I envision the game being more scenario driven that points based - I already have plans for Nuns defending mission stations against fiendish natives, and frenchmen in diving suits battling giant sharks. </div>
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At present I only have basic rule mechanics in place, and a lot more development to go. The core mechanics have been tested and work pretty nicely, but there's a lot of balancing and tweaking needed.</div>
I am working on a system for designing your own vehicles with a range of power plants, drive trains and sizes.<br />
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Although the system is generic, and encourages players to develop units and vehicles, I am considering making some paper craft starter armies with pre-generated rules for those who are not so interested in developing their own.<br />
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Some of my own conversions and scratchbuilds will be appearing on <a href="http://terrainforhippos.blogspot.com.au/">Terrain For Hippos</a> over the month of January.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-60640449825320836472013-01-02T07:44:00.002+11:002013-01-02T07:45:07.128+11:00Martian Zombies updateThere's been a minor update to Martian Zombies. Actually, very little has changed. I've just combined everything into one PDF file and added a new page of figures containing three sets of survivors, and another twelve zombies. This way you don't have to print the survivors page twice and end up with spare counters. Combining everything into the one PDF file means you can now get previews on <a href="http://www.rpgnow.com/product/102879/">RPGNow!</a> and I've also added some images to the listing over there to show what the game looks like in play.Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-55631748266115330782012-12-17T21:33:00.000+11:002012-12-17T21:33:14.620+11:00Gaslight Casebook<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg08Ct1TAckvGSppPQJLoI3ncFaeZ2RjXPc4vR5YQ88es0fNEpH7y6zllKvY1A-hVThOrKdpL9PYF99sr9ji5lS821BWlj6oCzn7-pb_rrnnW17wEQ9wNgCpO5d_M9uTYoIl3LPtJ82KYw/s1600/gaslightcasebooklogo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg08Ct1TAckvGSppPQJLoI3ncFaeZ2RjXPc4vR5YQ88es0fNEpH7y6zllKvY1A-hVThOrKdpL9PYF99sr9ji5lS821BWlj6oCzn7-pb_rrnnW17wEQ9wNgCpO5d_M9uTYoIl3LPtJ82KYw/s1600/gaslightcasebooklogo.png" /></a></div>
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Well, the school year is drawing to a close, and I have lots of spare time over summer. Spare time which can be put to good use building terrain and landships, and of course, role playing. I've declared January Steampunk/Victorian Sci Fi month, and I am ready to (finally) run Gaslight Casebook.<br />
Gaslight Casebook started off as an abortive attempt at a play-by-forum game. I say abortive because we never started. now it's time to run it conventionally. A number of the members of the Hampton Games Club (including TopDog Games co-author Matt) have indicated their inclination to participate, and we hope to run the first session soon.<br />
As to the rules, we will be using Oversoul Games's DiceChucker system. I discovered this system a while ago now, and fell in love with it's flexibility and easy learning curve. It's also free. You can't go past that.<br />
As the casebook progresses, I'll be publishing reports along with adventures. Obviously I'm not going to do this until after game sessions to avoid giving any clues! Allow me to post the following teaser however...<br />
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<i>It is 1892. A hideous murder has taken place in Mayfair. A man has been throttled with such force that his head has almost been severed from his shoulders. As the dead man was highly placed at the war office, and had secret documents in his possession, a crack team has been formed to investigate...</i></div>
Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0tag:blogger.com,1999:blog-6383399652305637860.post-22963424520788149992012-10-31T09:10:00.001+11:002012-10-31T09:10:16.198+11:00Duelling Paintbrushes 2<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQ6kJqzjK6gMFbFtgDcSoHiLlGI8stLrnYCCVcRt5fpH6WHxD9F3rI2GsgtyGdZryrOdluWY9iv8pHzWx82fpMVZVjnnzGYxJOURIWXQZOkL4g-giyMwO__Fk7Kh2Mpu2iHRy9tVh_fs/s1600/dp2_clan_skitterklaw.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="135" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQ6kJqzjK6gMFbFtgDcSoHiLlGI8stLrnYCCVcRt5fpH6WHxD9F3rI2GsgtyGdZryrOdluWY9iv8pHzWx82fpMVZVjnnzGYxJOURIWXQZOkL4g-giyMwO__Fk7Kh2Mpu2iHRy9tVh_fs/s320/dp2_clan_skitterklaw.png" width="320" /></a></div>
<a href="http://terrainforhippos.blogspot.com.au/2012/10/duelling-paintbrushes-2-mexican-paintoff.html">Duelling Paintbrushes 2</a> starts tomorrow, so I'm going to be busy painting skaven for a month. Probably too busy to be working on any of my own rules projects, so Top Dog Gaming is not likely to see many updates for November.<br />
<a href="http://terrainforhippos.blogspot.com.au/2012/10/duelling-paintbrushes-2-prologue.html">Terrain For Hippos</a> on the other hand...Puddingwrestlerhttp://www.blogger.com/profile/05028533494896159225noreply@blogger.com0