|Sample Brawn challenge card.|
Which obviously meant I'd have to have a bash at designing my own.
Escape from Grimm Manor is about just that - escaping from a haunted manor after dark. In order to escape, you have to overcome a series of challenges, but the real fun comes from forcing your opponents into challenging situations. It's something like Betrayal at House on the Hill meets Munchkin in game play, although the atmosphere is more like the former and less like the latter. I've been working on developing fairly simple and intuitive rules - you have three sets of dice, one each for Brawn, Brains and Bravery, and you roll these to overcome the challenges. You start with one die in each, but you can gain or lose them as you play. There are also Blessings and Curses which can either help you, or hinder your opponents. So far there has been no playtesting, but I have been working on designs for the cards and player aids.
|Sample Bonus card (I'll rename|
Stand by for updates, and it goes without saying that if I get this printed by The Game Crafter, I'll be making it available to anyone who wants to order a copy.