I have entered the BGG 18 Card Microgame Contest!
The idea of making a complete game with only 18 cards in intriguing and challenging. I've developed a fairly abstract and simple game called CMYK, which you can download and try out.
Basically, the idea is to make lines of cards in your colour, horizontally, vertically or diagonally. The twist is that whenever you play a card into the grid, it swaps with a card already in play. This can lead to some very tough choices and sticky situations when the grid fills up. Because this also means that if you go first or last you have no choice in what you do, the game is played over four rounds, with each player going first in turn and the winner being whoever scores most points over the whole game.
I'm also playing with the idea of doing a second game, somehow involving combat, but I have not gotten any further with it yet. I think it will involve rotating the cards to track damage and hit points, but beyond that I know not...
Showing posts with label Board Game Geek. Show all posts
Showing posts with label Board Game Geek. Show all posts
Saturday, September 6, 2014
Monday, August 5, 2013
24 Hours De BGG - July entries
Well, it's been a while, but now I'm back!
I didn't find the June 24 Hr contest theme on Board Game Geek all that interesting, but I ended up entering twice in July!
Time Gentlemen Please! is a game about drinking. It's a race to down the most beer before the landlord calls time, and semi-historically accurate. Or as accurate as a game about getting tight as a newt in 1950s Australia can be anyway. Plus you can steal the TARDIS, go back in time, and pinch your mates' beer!
Timecoon is a Time Travel Tycoon game where you run a time travel theme park and seek to earn the most money by developing new eras and attractions.
You can check out both, and vote for the winner of the contest here.
Sunday, May 12, 2013
Board Game Geek 24 Hour Contest
I've just discovered the Contests section of the Board Game Geek forum, in particular the really cool 24 hour contests held each month. In essence, you have to create a whole game within a single 24 hour window! Obviously, I had to give it a go and ended up with...
You can check out the action on the May 2013 contest here.
Worryingly, while walking around Caulfield Park this morning, I had another idea for a game, but it didn't fit this month's theme. It would be possible to make in 24 hours, but unfortunately, I've already thought too much about it and got it basically all worked out in my mind, which is really against contest rules. I'm still going to do it, but not for the contest. Possibly for another contest...
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