Saturday, May 19, 2018

Super Micro RPGs: Poor Clone Bastards 200 word edition

After Poor Clone Bastards had been written for a while, I found out about the 200 word RPG challenge and decided to have a shot at writing a 200 word version of the game. This is not the game I've entered in the challenge - this was more of a warm up, just to see what was possible in the space provided. It ended up playing very differently from the one-page version; there's no GM any more, and no dice. It's more of a collaborative story telling game now.



Poor Clone Bastards

You telepathically control Problem Correction Bioroids, popularly called Poor Clone Bastards. You send them into super hazardous situations. They are expendable.

Everyone takes four jelly babies. These are your squad of PCBs.
Everyone takes a sheet of paper and writes down a piece of equipment their squad has, such as ‘Mk. IX Gibblet-O-Matic disembowling saws.’ Also write down a weakness, such as ‘scared of blood.’
The group agrees on the basic mission they are being sent on, such as recovering cryopods from a shipwreck.
Everyone takes four scraps of paper and writes problems and hazards on them which you will encounter on the mission, such as radiation leaks. Put these in a hat.

On your turn, pull a problem from the hat.

Describe how one of your PCB’s is sacrificed to solve the problem, and eat a jelly baby.

If it is a problem your squad is weak against eat two jelly babies.

If you have equipment that helps you, you don’t eat a jelly baby.
Other players can help. If they do, eat one less jelly baby but they eat a jelly baby.

1 comment:

  1. I played Word/Cross after I saw your submission. I really enjoyed how the game mechanics forced us to take some hilarious actions. The word elimination is not something I had ever seen before and I loved making the choice between using and 'saving' powerful-sounding words. The page lengths also forced it to be relatively quick, which worked perfectly for a one-off. Thanks for a great time!

    ReplyDelete